IAA (In-App Ads) games seem appealing: low barrier, fast revenue, and scalable with traffic. But a common question remains: Can a game truly sustain itself purely through ad revenue?
This article unpacks the reality of IAA monetization: ad revenue structure, LTV formulas, and tips to break through revenue ceilings.
1. Where Does the Money Come From? Understanding Ad Revenue Mix
Here’s a typical revenue breakdown for IAA games:
| Ad Type | Typical Share | Characteristics |
|---|---|---|
| Rewarded Video | 40–60% | High eCPM, high user opt-in |
| Interstitial Ads | 20–30% | Strong yield, must be well-timed |
| Banner Ads | 10–20% | Always visible, low per-impression |
| Native/Playable | 5–10% | High engagement, niche formats |
📌 Takeaway: Rewarded video is core, but diversification stabilizes revenue.
2. The Real Formula: Ad Revenue vs User Acquisition Cost
Profitability depends on two key formulas:
1) LTV = ARPU × Retention Days
2) ROI = LTV / CAC (Cost per Acquisition)
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LTV > CAC = you’re making money
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LTV < CAC = you’re burning money
Example:
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ARPU = $0.20, lifespan = 7 days → LTV = $1.40
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CPI = $1.10 → ROI = 1.27 → profitable
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CPI = $1.50 → ROI = 0.93 → not viable
3. What Drives LTV in IAA Games?
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eCPM (revenue per 1,000 ad impressions)
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Target: ≥$6 (casual), ≥$8 (mid-core), ≥$10+ (interactive)
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Ad Impressions per DAU
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Target: 4–8 per day depending on session time
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Retention
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Strong D1 and D7 retention = longer ad exposure and higher LTV
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SolarEngine provides ad event tracking and LTV analytics, letting you connect real user behavior to real revenue outcomes.
4. What Limits IAA Revenue Potential?
Ad revenue often plateaus—why? Likely because of these blockers:
| Limiting Factor | Symptom | Fix |
|---|---|---|
| Few Ad Triggers | High completion, low impressions | Add entry points, enable multi-ad rewards |
| Low Retention | Users gone by Day 2 | Improve onboarding, tutorial pacing |
| Poor Traffic Mix | No high-paying GEOs | UA targeting, creative localization |
| Weak SDK Setup | Low fill rate, poor eCPM | Use mediation, set eCPM floors |
5. How Can Small Teams Boost Ad Revenue?
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Focus on ROI, not just gross revenue
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Segment users by value
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Show more ads to low-LTV users, fewer to high-potential ones
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Target high-retention traffic via creative testing
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Optimize placements over time
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A/B test when and where ads appear to reduce churn
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Conclusion: IAA Games Can Make Money—But Not Automatically
Yes, IAA games can be profitable—but only with data-informed decisions and operational focus. Understanding what drives revenue, how to balance ad frequency, and when to optimize is essential.
SolarEngine supports ad tracking, ROI analysis, and LTV modeling to help IAA developers turn ad revenue into a sustainable business—not just a lucky spike.
